Aventurine Build Guide: Team Comp, Light Cone, Relic | Honkai: Star Rail

Zeustechmag.com – Aventurine is a manager who got his position with the power of wagers and chance. View all of recommended Aventurine builds and team comps, light cones, relics and stats in our guide today!

aventurine best build honkai star rail.

Aventurine is a 5-stars playable character who you can be acquired  in version 2.1 from the Limited Time Event Warp. He follows the Preservation path and deals primarily Imaginary damage.

Serving as a senior manager in the IPC Strategic Investment Department, he stands as one of the Ten Stonehearts with his Cornerstone named “Aventurine of stratagems”. Radiating an aura of lightheartedness, he boldly embraces risks. His everlasting smile often masks his genuine sentiments.

His ascent to his current role was achieved by challenging fate itself. Embracing life as a high-stakes venture, he maneuvers through this gamble with exceptional finesse.

Are you prefer a more defensive-oriented build guide to protect your team, or a more aggressive approach focused on dealing massive damage. Our gaming news today will provide you with the knowledge to craft the perfect Honkai Star Rail’s Aventurine build for any situation.

Honkai Star Rail Aventurine character overview

Here are Aventurine character analysis:

HSR Aventurine character Bio and Rating

Rarity 4-star
Path The Preservation
Combat Type Imaginary
Gender Male
Real Name Kakavasha
Faction
Interastral Peace Corporation
Species Avgin
Voice actor Camden Sutkowski (English), Kengo Kawanishi (Japanese)
World Sigonia-IV
How to Obtain Gilded Imprisonment
Release Date 2024-04-17
Tier List Rating SS – Overall

A – Single Target
B – AoE Damage

SS – Support

Aventurine’s base Stats

Stats Lv. 1 Lv. 80
HP 163 1203
ATK 60 446
DEF 89 654
SPD 106 106
Taunt 150

Should you build Aventurine?

During the gameplay, we know that Aventurine is a DPS-Sustain Hybrid character in Honkai Star Rail. He have the capability to strong shields to the party, and the prowess to deal considerable damage upon enemies in battlefield.

The effectiveness of Aventurine’s shields and damage output is closely linked to the quantity of DEF stats you accumulates for him. If you’re building your Follow-up attack team and applying in party support tactics, or seeking an additional sustain unit with damage-dealing and defensive capabilities, Aventurine act as a compelling choice to you consider when summoning in banner.

Aventurine’s best build

Shielder DPS Build: Your main task should be to attain 4000 DEF for him, as this will grant up to a 48% Aventurine’s Base CRIT Rate during combat. Aventurine benefits from having at least 134 Speed to perform two actions in a single cycle.

After you’ve achieved sufficient DEF and SPD stats for Aventurine, focus on enhancing his DMG output through CRIT DMG and Imaginary DMG stats.

Effect RES stats from relics aren’t essential for him to activate the Broken Keel effect, because Aventurine’s Skill Effect RES buff makes the set easily activate.

Here are Aventurine stat prioritization guide and the recommended kit we suggest:

Main Stats Best Sub Stats
Body DEF% or CRIT DMG DEF%
Feet SPD CRIT DMG
Sphere DEF% or Imaginary DMG SPD
Link Rope DEF% CRIT Rate

The best Aventurine Light Cones

1. Inherently Unjust Destiny (5-star)

One of optimal 5-star light cone set for Aventurine is Inherently Unjust Destiny which a DEF boost of 40/46/52/58/64% is granted. When a Shield is given to an ally by Aventurine, a CRIT DMG boost of 40/46/52/58/64% is activated for 2 turns.

Hits from follow-up attacks has the potential to raise the DMG received by the targeted enemy by 10/11.5/13/14.5/16% for 2 turns, with a 100/115/130/145/160% base chance.

  • How to get it: Inherently Unjust Destiny is currently the featured Light Cone in the Brilliant Fixation Warp Banner from April 17, 2024 to May 07, 2024.
best-light-cones-for-character-in-honkai-star-rail
Inherently Unjust Destiny | Source: genshinlab.com
Lv. 1 Lv. 80
HP 48 1058
ATK 19 423
DEF 30 661

2. Moment of Victory (5-star)

A rise in DEF by 24/28/32/36/40% is granted, along with a boost in Effect Hit Rate by the same percentage. This results in an increased likelihood of him being targeted by enemies. Upon being attacked, an additional DEF boost of 24/28/32/36/40% is activated until the end of their turn.

  • How to get it: Moment of Victory can be pulled from the latest Brilliant Fixation, Bygone Reminiscence  and also the Stellar Warp banner!
best-light-cones-for-character-in-honkai-star-rail
Moment of Victory | Source: honkai-star-rail.fandom.com
Lv. 1 Lv. 80
HP 48 1058
ATK 21 476
DEF 27 595

3. Concert for Two (4-star)

DEF is increased by 16/20/24/28/32%. For each on-field character with a Shield, damage output optimization by 4/5/6/7/8%.

  • How to get it: Concert For Two is currently one of the featured 4-star Light Cones in the Brilliant Fixation Warp Banner Gilded Imprisonment, from April 17, 2024 to May 08, 2024.
best-light-cones-in-honkai-star-rail-for-character
Concert for Two | Source: honkai-star-rail.fandom.com
Lv. 1 Lv. 80
HP 43 952
ATK 16 370
DEF 21 463

4. Destiny’s Threads Forewoven (4-star)

Effect RES by 12/14/16/18/20% is granted to the wearer. The damage dealt sees an increase of 0.8/0.9/1/1.1/1.2% for every 100 DEF the wearer holds, capping at a maximum rise of 32/36/40/44/48%.

  • How to get it: You can purchase Destiny’s Threads Forewoven for 200 Lucent Afterglow from the Forgotten Hall Store.
best-light-cones-in-honkai-star-rail
Destiny’s Threads Forewoven | Source: honkai-star-rail.fandom.com
Lv. 1 Lv. 80
HP 43 952
ATK 21 476
DEF 15 330

5. Trend of the Universal Market (4-star)

DEF increases by 16/20/24/28/32%. When attacked, there’s a base chance of 100/105/110/115/120% to Burn the enemy. Each turn, inflicts Damage over Time (DoT) equal to 40/50/60/70/80% of his DEF for 2 turns.

  • How to get it: Trend of the Universal Market can be obtained by pulling it from any Warp Banner!
optimal-light-cone-set-in-honkai-star-rail
Trend of the Universal Market | Source: honkai-star-rail.fandom.com
Lv. 1 Lv. 80
HP 48 1058
ATK 16 370
DEF 18 396

The best Aventurine Relics

1. Knight of Purity Palace (4 pieces)

Prisoner in Deep Confinement is the best relic set you can select for Adventurine which providing 15% DEF and 20% more shield health.

2. Pioneer Diver of Dead Waters (4 pieces)

The second relic we recommended you should equip for Aventurine when he functions as a Sub-DPS in team lineup, Pioneer Diver of Dead Waters. He has the capability to increase the Relic’s effect by introducing the Unnerved debuff via his Ultimate.

Enemies with debuff takes 12% more DMG and increase Crit Rate by 4%. Enemies possessing at least 2/3 debuffs takes 8%/12% more CRIT DMG. Upon inflicting a debuff on enemy targets, these effects is 100% more effective, lasting a turn.

3. Wastelander of Banditry Desert (4 pieces)

Most effective when the team consists of mostly Imaginary DMG type characters, this relic increases Imaginary DMG by 10%. Crit Rate is increased by 10% when attacking debuffed enemies and Crit DMG is increased by 20% on Imprisoned enemies.

The best Aventurine Plannar Ornament sets

1. Broken Keel

The best Planar Ornament is Broken Keel, which grants 10% CRIT DMG to him and other party members. Activation of the Ornament’s effect through his Skill is straightforward. However, you need 30% Effect RES to trigger the Crit DMG buff, with 10% already granted by the Ornament’s base stats.

2. Inert Salsotto

Inert Salsotto proves to be a fantastic pick, enhancing both his Ultimate and Follow-up attack DMG by 15%. Meeting the 50% CRIT Rate criterion is easily accomplished with a 8% base from the ornament, and given that he can secure a significant CRIT Rate boost from Leverage.

How to build Aventurine’s team comps?

Here are 4 Aventurine party composition suggestions:

1. Aventurine F2P Team (Free to Play)

  1. Shielder: Aventurine
  2. DPS: Herta
  3. Support: Asta
  4. Support: Yukong

Within this free-to-play team setup, Aventurine’ role effectively as a solo sustain unit. Herta aids in building up his Blind Bet through Follow-up attacks. Meanwhile, Asta and Yukong contribute by enhancing the team’s SPD and CRIT, respectively.

2. Aventurine Follow-Up ATK Team

  1. Shielder: Aventurine
  2. DPS: Dr. Ratio
  3. Sub-DPS: Topaz
  4. Support: Ruan Mei

He  excels within a Follow-up attack team, as it aids in triggering his own Follow-up attack. Collaborating with Dr. Ratio proves fruitful, who benefits from Dr. Ratio’s ability to apply Unnerved on foes, thereby increasing Dr. Ratio’s chances for a Follow-up attack.

Topaz amplifies the Follow-up attack DMG for both Aventurine and Dr. Ratio, while Ruan Mei elevates the overall DMG and Break Efficiency for the team.

3. Aventurine Nihility Team

  1. Shielder: Aventurine
  2. DPS: Acheron
  3. Support: Silver Wolf
  4. Support: Pela

Aventurine and Acheron form a strong synergy, with Acheron’s Ultimate augmenting Aventurine’s Slashed Dream count. Outfitting Aventurine with the Trend of the Universal Market enables the application of additional debuffs, facilitating more frequent activations of Acheron’s Ultimate.

4. Aventurine Mono-Imaginary Team

  1. Shielder: Aventurine
  2. DPS: Dr. Ratio
  3. Support: Silver Wolf
  4. Support: Yukong

In certain content, this Aventurine-centered team synergy recommendations, particularly against enemies weak to Quantum but resistant to Imaginary. Silver Wolf becomes indispensable, introducing an Imaginary Weakness to foes. Should the enemy already exhibit Imaginary vulnerability, Silver Wolf can be substituted with an alternative debuffer.

Honkai Star Rail Aventurine abilities

  • Basic Attack –  Straight Bet: A single enemy is inflicted Imaginary DMG equal to 50% of Aventurine’s ATK.
  • Skill – Cornerstone Deluxe: All allies are granted a Fortified Wager shield, absorbing damage between 16% of his DEF added 80, lasting for 3 turns. Upon multiple Fortified Wagers, the Shield effect stacks, maxing out at 200% of the current Skill’s shield.
  • Ultimate – Roulette Shark: 1 to 7 points of Blind Bet are randomly acquired. Unnerved is inflicted on an enemy target for 3 turns, dealing Imaginary DMG equal to 162% of his DEF. Allies experience a boost in CRIT DMG by 9% when striking an Unnerved foe.
  • Talent – Shot Loaded Right: An increase of 25% in Effect RES is granted to any ally equipped with Fortified Wager. Upon their attack, amasses 1 Blind Bet point. With Fortified Wager in his possession, Aventurine becomes immune to Crowd Control debuffs, with a reactivation possible every 2 turns. Following an attack on Aventurine, an additional Blind Bet point is acquired. Aventurine unleashes a 7-hit follow-up attack upon reaching 7 Blind Bet points. Each strike inflicts Imaginary DMG equal to 12.5% of Aventurine’s DEF on a random enemy. Blind Bet stacks caps at 10.
  • Basic Attack –  Straight Bet: A single enemy is inflicted Imaginary DMG equal to 100% of Aventurine’s ATK.
  • Skill – Cornerstone Deluxe: All allies are granted a Fortified Wager shield, absorbing damage between 20.8% of his DEF added 248, lasting for 3 turns. Upon multiple Fortified Wagers, the Shield effect stacks, maxing out at 200% of the current Skill’s shield.
  • Ultimate – Roulette Shark: 1 to 7 points of Blind Bet are randomly acquired. Unnerved is inflicted on an enemy target for 3 turns, dealing Imaginary DMG equal to 216% of his DEF. Allies experience a boost in CRIT DMG by 12% when striking an Unnerved foe.
  • Talent – Shot Loaded Right: An increase of 37.5% in Effect RES is granted to any ally equipped with Fortified Wager. Upon their attack, amasses 1 Blind Bet point. With Fortified Wager in his possession, Aventurine becomes immune to Crowd Control debuffs, with a reactivation possible every 2 turns. Following an attack on Aventurine, an additional Blind Bet point is acquired. Aventurine unleashes a 7-hit follow-up attack upon reaching 7 Blind Bet points. Each strike inflicts Imaginary DMG equal to 18.8% of Aventurine’s DEF on a random enemy. Blind Bet stacks caps at 10.
  • Skill – Cornerstone Deluxe: All allies are granted a Fortified Wager shield, absorbing damage between 22.4% of his DEF added 284, lasting for 3 turns. Upon multiple Fortified Wagers, the Shield effect stacks, maxing out at 200% of the current Skill’s shield.
  • Ultimate – Roulette Shark: 1 to 7 points of Blind Bet are randomly acquired. Unnerved is inflicted on an enemy target for 3 turns, dealing Imaginary DMG equal to 243% of his DEF. Allies experience a boost in CRIT DMG by 13.5% when striking an Unnerved foe.
  • Talent – Shot Loaded Right: An increase of 43.8% in Effect RES is granted to any ally equipped with Fortified Wager. Upon their attack, amasses 1 Blind Bet point. With Fortified Wager in his possession, Aventurine becomes immune to Crowd Control debuffs, with a reactivation possible every 2 turns. Following an attack on Aventurine, an additional Blind Bet point is acquired. Aventurine unleashes a 7-hit follow-up attack upon reaching 7 Blind Bet points. Each strike inflicts Imaginary DMG equal to 21.9% of Aventurine’s DEF on a random enemy. Blind Bet stacks caps at 10.
  • Skill – Cornerstone Deluxe: All allies are granted a Fortified Wager shield, absorbing damage between 24% of his DEF added 320, lasting for 3 turns. Upon multiple Fortified Wagers, the Shield effect stacks, maxing out at 200% of the current Skill’s shield.
  • Ultimate – Roulette Shark: 1 to 7 points of Blind Bet are randomly acquired. Unnerved is inflicted on an enemy target for 3 turns, dealing Imaginary DMG equal to 270% of his DEF. Allies experience a boost in CRIT DMG by 15% when striking an Unnerved foe.
  • Talent – Shot Loaded Right: An increase of 50% in Effect RES is granted to any ally equipped with Fortified Wager. Upon their attack, amasses 1 Blind Bet point. With Fortified Wager in his possession, Aventurine becomes immune to Crowd Control debuffs, with a reactivation possible every 2 turns. Following an attack on Aventurine, an additional Blind Bet point is acquired. Aventurine unleashes a 7-hit follow-up attack upon reaching 7 Blind Bet points. Each strike inflicts Imaginary DMG equal to 25% of Aventurine’s DEF on a random enemy. Blind Bet stacks caps at 10.

Honkai Star Rail Aventurine’s Eidolon

You’ll enhance his abilities by unlocking passive bonuses known as Eidolons through obtaining duplicates of his character. Below is a breakdown of each Eidolon and its impact on his performance:

  • Eidolon level 1: Prisoner’s Dilemma – Increases CRIT DMG by 20% for allies with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
  • Eidolon level 2: Bounded Rationality – When using Basic ATK, reduces the target’s All-Type RES by 12% for 3 turn(s).
  • Eidolon level 3: Droprate Maxing – Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
  • Eidolon level 4: Unexpected Hanging Paradox – When triggering his Talent’s follow-up attack, first increases Aventurine’s DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent’s follow-up attack by 3.
  • Eidolon level 5: Ambiguity Aversion – Ultimate Lv. +2, up to a maximum of Lv. 15. Talent ATK Lv. +2, up to a maximum of Lv. 15.
  • Eidolon level 6: Stag Hunt Game – For every ally with a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%.

Honkai Star Rail Aventurine’s Traces

In total Stats:

  • DEF +27.5%
  • Imaginary DMG +17.6%
  • Effect RES +6.0%

Here’s a summary of Aventurine Traces in Honkai Star Rail:

  • Ascension 2: Leverage – CRIT Rate is increased by 2%, up to a cap of 48% for every 100 of Aventurine’s DEF that is above 1600.
  • Ascension 4: Hot Hand – Grants all allies a Fortified Wager shield the same as Skill, lasting for 3 turn(s).
  • Ascension 6: Bingo! – 1 Blind Bet point is acquired by Aventurine when an ally equipped with Fortified Wager launches a follow-up attack, with the effect capable of occurring thrice and resetting at the beginning of Aventurine’s turn. All allies receive a Fortified Wager from Aventurine’s Talent’s follow-up attack, shielding damage equivalent to 7.2% of Aventurine’s DEF plus 96. The ally with the least Shield effect is also granted this Fortified Wager for a duration of 3 turns.

HSR Aventurine’s level-up Ascension Materials

In total:

  • 308,000 Credits
  • x65 Suppressing Edict
  • x15 Tatters of Thought
  • x15 Fragments of Impression
  • x15 Shard of Desires
Before Ascension After Ascension
Base HP 163
Base ATK 60
Base DEF 89
Base SPD 106

 

Ascension Materials Credit Costs Reward
Before Ascension After Ascension
Base HP 319 384
Base ATK 118 142
Base DEF 173 209
Base SPD 106 106

 

Ascension Materials Credit Costs Reward
 x5 Tatters of Thought 4,000
Before Ascension After Ascension
Base HP 466 531
Base ATK 173 197
Base DEF 253 289
Base SPD 106 106

 

Ascension Materials Credit Costs Reward
x10 Tatters of Thought 8,000
Before Ascension After Ascension
Base HP 613 679
Base ATK 227 251
Base DEF 334 369
Base SPD 106 106

 

Ascension Materials Credit Costs Reward
x3 Suppressing Edict, x6 Fragments of Impression 16,000 x1 regular Star Rail Pass
Before Ascension After Ascension
Base HP 761 826
Base ATK 282 306
Base DEF 414 449
Base SPD 106 106

 

Ascension Materials Credit Costs Reward
x7 Suppressing Edict, x9 Fragments of Impression 40,000
Before Ascension After Ascension
Base HP 908 973
Base ATK 337 361
Base DEF 494 530
Base SPD 106 106

 

Ascension Materials Credit Costs Reward
x20 Suppressing Edict, x6 Shard of Desires 80,000 x1 regular Star Rail Pass
Before Ascension After Ascension
Base HP 1055 1121
Base ATK 391 415
Base DEF 574 610
Base SPD 106 106

 

Ascension Materials Credit Costs Reward
x35 Suppressing Edict, x9 Shard of Desires 160,000
Before Ascension After Ascension
Base HP 1203
Base ATK 446
Base DEF 654
Base SPD 106

 

Ascension Materials Credit Costs Reward

Reference sources:

  1. https://genshin.gg/
  2. https://game8.co/
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